Free interactive mathematics Explore · Discover · Grow Virginia SOL–informed activities
Classroom practice · documentary evidence · research · EdTech

Educational projects with a traceable story.

This portfolio presents selected work as cases: what was created, what students were invited to do, what evidence exists, and how classroom ideas evolved into digital learning experiences.

Made for English-speaking learners

HUBMATH EDUCATION · Interactive Math Labs

Original English-language activities built around guided explanations, mathematical reasoning, and hands-on experiments, with an initial focus on Virginia's 2023 Mathematics Standards of Learning.

Equation Balance

Inverse operations, equalities, and checking solutions.

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Unit Rate Lab

Proportional thinking and everyday mathematics.

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Linear Explorer

Changing slope and intercept in real time.

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Factoring Explorer

Equivalent expressions and quadratic patterns.

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Featured case · Rubik's Cube

From a physical puzzle to strategic mathematical thinking.

The Rubik's Cube project began in 2011 and later continued in other educational contexts. At EMEF Veremundo Toth, the 2023 MATH NEWS record describes students manipulating the cube and being encouraged to learn how to solve it.

  • Pattern recognition
  • Sequential and algorithmic thinking
  • Spatial reasoning
  • Planning and anticipation
  • Persistence and revision
  • Comparing solution strategies
See the English Documentary Record ↗

Documented school practice

MATH NEWS: two English editions, two snapshots of mathematics in action.

The newsletters make the portfolio inspectable. They preserve activities, student participation, school projects, and the educational language of the period.

Cover of MATH NEWS No. 1, May 2023
Issue 1 · May 2023

Mathematics Week

Poetry, film, Tangram, four operations, Rubik's Cube, spaghetti towers, leadership, entrepreneurship, and activities across multiple school groups.

Cover of MATH NEWS No. 2, June 2024
Issue 2 · June 2024

Mathematics in Action

OBMEP, Malba Tahan presentations, checkers, chess, operations challenges, Rubik's Cube, spaghetti towers, artistic work, cinema, poetry, and future-project planning.

01Geometry by makingTangram and construction tasks.
02Strategy through gamesChess, checkers, and logic challenges.
03Engineering-style challengeSpaghetti towers, teamwork, testing, and revision.
04Mathematics through cultureFilm, poetry, and Malba Tahan presentations.
05Competition & problem solvingOBMEP and four-operations challenges.
06Student voiceArt, presentations, entrepreneurship, and school participation.

Challenge-based learning

Knowledge Olympics and MatematicaToth are related in spirit, but distinct in format.

The portfolio keeps their purposes clear.

Olimpíadas do Conhecimento

Knowledge Olympics

A social-engagement initiative using logic and reasoning challenges to stimulate participation and connect learners through virtual competitions.

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MatematicaToth · 2024 plan

16 Knowledge Stations

MATH NEWS No. 2 records a future-project plan for the Science and Technology Week with 16 knowledge stations through which students would move during a mathematics challenge event.

See the record ↗

Educational technology

Three products show how instructional design moved into digital learning.

Real product visuals are used below. The portfolio identifies the educational problem, the learning structure, and the creator's role.

HUBMAT ENEM product banner
ENEM · Brazil

Exam preparation with structure

Practice by area, simulated experiences, review, and study direction for Brazil's national high-school examination.

Role: concept, instructional design, content architecture, and educational product development.

Open HUBMAT ENEM ↗
HUBMAT ETEC screenshot from Google Play
ETEC · Google Play + web

Preparation built from previous examinations

Study by area, previous-exam questions, quick practice, error review, and progress tracking for São Paulo technical-school admissions.

Role: concept, educational architecture, content organization, and product direction.

View on Google Play ↗
HUBMAT screenshot from Google Play
HUBMAT · Google Play + web

Exploration, practice, progress, and student choice

A structured mathematics-learning experience with pathways, challenges, applications, progress, and rewards.

Role: concept, learning architecture, curricular organization, and educational product direction.

View on Google Play ↗

Research-informed design

See. Explore. Question. Practice. Explain. Apply.

This sequence is not a rigid recipe. It is a design lens that appears repeatedly across physical projects, visual tools, games, pathways, apps, and the English-language math labs.

The goal is to help students move from receiving procedures to actively making sense of mathematical structure.

Explore the Research & Professional Path →

What the projects repeatedly ask learners to do

  • Notice patterns and relationships
  • Manipulate or test an idea
  • Compare strategies
  • Practice with feedback
  • Explain reasoning
  • Transfer learning to another context

From evidence to experience

See what was built — then try the mathematics yourself.

Explore the documented portfolio or move directly into the free English-language Math Labs.